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That's easy, the online games sector is growing FOUR TIMES faster than the Internet overall. And just think, it has grown as massive and as rapidly as it has WITH NO TRADITIONAL ADVERTISING! Online games have only just recently begun to be advertised on TV, in newspapers, in cinemas or on billboards, yet the audience has grown to its incredible size through social networking.
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In fact, there is almost no one that is not included in this market. Worldwide, it is forecasted to grow from USD$5.2 billion in 2007 to over USD$13 billion in 2011...
In other words, USD$412 per SECOND
...every minute, every hour, every day.
...JUST BY WORD OF MOUTH.
Game networks have grown due to word of mouth. Players hear about a game through recommendations from other players, and share it with their friends, who in turn do the same. It's viral.
If online games are growing this fast WITHOUT advertising, just imagine how widespread they will become now that big "Fortune 500", blue-chip companies such as Xbox and Coca-Cola and major TV networks such as Sky are getting involved.
Who's playing these games?
Is it just teenagers playing at home? Far from it. Consider this fact: the International Game Developers Association’s "Casual Games Market Overview" (2006) reported that casual gamers tend to be BOTH WOMEN AND MEN between the ages of 35 and 65, with a slight demographic skew towards women.
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Again, because your business is online and "open" globally, around the clock, the opportunity is there for you to be making money 24 hours a day, 7 days a week, even while you sleep. Even when you're working on your uVme business, it won’t seem like work, because you’ll be having fun playing games and socialising. There is no "hard selling", no stock, no phone calls to make. People like to have fun, and they like to Associate with OTHERS who are having fun. And their fun... equals your profit!
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You see, the average skill games player spends USD$35/GBP£18/EURO€25 PER MONTH playing games.
When you consider just how many millions of people around the world are playing, that means there are "big bucks" being spent. Even in less developed countries where PC ownership is small, Internet cafés are commonplace, heavily frequented by gamers and open around the clock. They typically derive 30-40% of their revenue from people playing games online. Some of these international Internet cafés are even dedicated SOLELY TO ONLINE GAMES.
So... people of both sexes and all ages are playing these games, around the world, in all time zones. There are currently game networks with hundreds of thousands of players playing games at any one time. This means that day or night, whether you are asleep, at work, on holiday, or out meeting friends, your business keeps ticking over, and adding up.
Plus, playing games with friends and people in your social network is much more fun than playing against anonymous strangers. You have the friendly rivalry between you, and the personal relationship which we all enjoy. But now, it’s not only satisfying, fun and enjoyable: challenging friends to a game "u V me" IS YOUR BUSINESS!
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